AI Insights · Timothy · July 2025
Top Slime Games in Latin America Q2 2025
Explore the performance of the top slime games in Latin America during Q2 2025, with insights on downloads, revenue, and user engagement.
In the second quarter of 2025, slime games continued to capture the attention of users across Latin America on a unified platform. Here’s a look at how the top five slime games performed during this period.
My Talking Slimy: Slime Cat 3D from Pixeland LLC saw a dynamic quarter. Weekly revenue fluctuated, peaking at approximately $8.7K by the end of June. Downloads reached a high of about 35.8K in late April, while active users maintained a solid base, ranging from 148.8K to 177.8K.
PlaySlime: Slime Simulator Game exhibited a steady performance. Revenue remained consistent around $4.8K by the end of June. Downloads varied slightly, with a peak of 2.1K mid-April. Active users hovered just above 36K throughout the quarter.
Slime Pet: ASMR Virtual Friend showed minimal changes in revenue, starting at $648 and ending at $239 by late June.
World of Slime Simulator Games by Solid Apps INC had a stable quarter. Revenue was steady, closing at $343. Downloads were low, with a maximum of 56 in mid-April. Active users declined from 528 to 356 by the end of June.
Bruno - My Talking Slime Pet from Dramaton LTD had impressive download numbers, peaking at over 105K in late March. Revenue increased slightly to $347 by the end of June, while active users remained robust, ending the quarter with over 1.2M.
These insights come from Sensor Tower, where more detailed data and trends are available for further exploration.